iPad Publishing Research
Ongoing explorations into app book/magazine interaction design, looking in particular at the use of the iPad’s built in compass, accelerometer and gyroscope to determine graphic narrative trajectories. I spoke on this subject at the 2nd Message Symposium in April 2012, and wrote a peer reviewed paper for the Varoom! journal in October 2012 that I presented at the Boundaries symposium the following month. I will continue to list my findings here as they develop.
Locative Narrative Apps
I am working with Emma Whittaker to produce iPhone apps that use location technologies to deliver interactive narratives. The first of these was Cold Case 1866, which uses GPS to provide an interactive audio drama to users as they explore physical locations in town of Totnes, Devon, UK. With this, I designed the user interface and programmed the app natively using Objective-C, using concepts and content provided by Emma. We will be working together on a further project, Locating the Archive in 2013.
Cold Case 1866 is available on the iTunes App Store
iOS App Development For Designers
I have written an article that introduces designers with little or no programming knowledge to iOS development for the popular web design blog Smashing Magazine.
Kuppa is a concept for a web design application that combines graphic layout tools with standards compliant coding. Rather than auto-generate code, it gives the designer the ability to mark-up visual elements with HTML5, convert static elements to a fluid behaviour, and apply CSS3 styles using a graphic user interface, amongst other things.
Work in progress.
A visually focussed Twitter client that allows for the creation of multilinear graphic narratives using the popular microblogging platform. First use for this will be a project run in conjunction with poet Lytton Smith and students on the BA(Hons) Illustration course at Plymouth University in 2013.
Work in progress.